
Group Therapy
A Tabletop RPG for Neurodiverse Adolescents
Adventurers Wanted.
The dungeon won't clear itself โ and your party is still a few members short. The Adventuring Party is a virtual tabletop RPG campaign for neurodiverse teens ages 13โ17 where your party will face dungeons, wild beasts, and dangerous traps that no one character can handle alone. The adventure is the point. Will you answer the call?
Every great party needs every kind of hero.
Aren't afraid to speak up
even when their voice shakes
Can hold their nerve
when the dungeon gets dark and the stakes get real
Know that no quest is won alone
and are ready to trust their party
See what others miss
and use it to change the outcome
Think before they act
and adapt when the plan falls apart
Are ready to find out what they're made of
one quest at a time
Real skills. Real growth. Rolled for the long campaign.
Self-Expression
Find your voice at the table โ and beyond it
Trust & Teamwork
Learn to rely on others and be relied upon
Emotional Regulation
Navigate high-stakes moments with your whole nervous system
Creative Problem Solving
There's no one right way through a dungeon
Communication
Negotiate, advocate, and speak up for yourself
Finding Your People
A party that gets you, quirks and all
Your Adventure Starts
Friday, July 3rd
Session Time
5:30 PM โ 7:00 PM
Where
The Virtual Tavern (Zoom)
Duration
6โ8 weeks
Ages
13โ17
The Toll
$40 / session
Your Quest Guides
Ryne Evans, MA, LMFT & Julian Macke, MA, LMHCA
Powered by Critical Coreโข โ A therapeutic RPG system designed by Game to Grow
Spots are limited. Reach out to reserve your place at the table.
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