The Adventuring Party

Group Therapy

The Adventuring Party

A Tabletop RPG for Neurodiverse Adolescents

Adventurers Wanted.

The dungeon won't clear itself โ€” and your party is still a few members short. The Adventuring Party is a virtual tabletop RPG campaign for neurodiverse teens ages 13โ€“17 where your party will face dungeons, wild beasts, and dangerous traps that no one character can handle alone. The adventure is the point. Will you answer the call?

We are looking for adventurers who...

Every great party needs every kind of hero.

๐ŸŽญThe Bard

Aren't afraid to speak up

even when their voice shakes

๐Ÿ›ก๏ธThe Paladin

Can hold their nerve

when the dungeon gets dark and the stakes get real

๐ŸŒฟThe Cleric

Know that no quest is won alone

and are ready to trust their party

๐Ÿ—ก๏ธThe Rogue

See what others miss

and use it to change the outcome

๐Ÿ”ฎThe Wizard

Think before they act

and adapt when the plan falls apart

โš”๏ธThe Fighter

Are ready to find out what they're made of

one quest at a time

XP You'll Earn

Real skills. Real growth. Rolled for the long campaign.

๐Ÿ—ฃ๏ธ

Self-Expression

Find your voice at the table โ€” and beyond it

๐Ÿค

Trust & Teamwork

Learn to rely on others and be relied upon

๐Ÿง 

Emotional Regulation

Navigate high-stakes moments with your whole nervous system

๐Ÿ’ก

Creative Problem Solving

There's no one right way through a dungeon

๐Ÿ’ฌ

Communication

Negotiate, advocate, and speak up for yourself

๐ŸŒŸ

Finding Your People

A party that gets you, quirks and all

Quest Details

๐Ÿ“…

Your Adventure Starts

Friday, July 3rd

โฐ

Session Time

5:30 PM โ€“ 7:00 PM

๐Ÿ—บ๏ธ

Where

The Virtual Tavern (Zoom)

๐Ÿ“†

Duration

6โ€“8 weeks

๐ŸŽ‚

Ages

13โ€“17

๐Ÿ’ฐ

The Toll

$40 / session

๐Ÿง™

Your Quest Guides

Ryne Evans, MA, LMFT & Julian Macke, MA, LMHCA

Powered by Critical Coreโ„ข โ€” A therapeutic RPG system designed by Game to Grow

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